From JMR Higgs in the book KLF: Chaos Magic Music Money:
When the current Doctor Who writers claim that they only became writers because of Doctor Who, they usually credit the series of novels which Whitaker started and which young boys devoured during the 1970s. There is another explanation, however, which comes from the very format of the programme. In the original series, episodes built towards a climax and ended on a cliff hanger in which the Doctor or his friends appeared to be in inescapable danger. Of course, the children watching knew that the Doctor would somehow survive. He always did. The question, then was not would he escape, but how? What could possibly happen to get the Doctor out of that situation? There would be much debate about this in school playgrounds after each episode. And as the kids thought about the problem, their imaginations were being stoked. They were thinking like writers. Indeed, they were trying to write the next episode themselves. What we have here, then, is character of fiction, neither created nor ‘owned’ by any one imagination, who is actively creating the very environment – writers’ minds – that it needs to survive into the future. Not only is Doctor Who a fictitious character that acts like a living thing by constantly evolving and surviving, it is also a self-sustaining living thing that creates the one thing that it needs to survive. From an evolutionary point of view, that’s impressive.
It’s hard to think that the creators of doctor who thought this far ahead of the show they co-created. It goes to show that when you give birth to an idea that idea will live outside of yourself in the real world. It can become so much more than anything you imagine.
This list of 16 truths is said to be written by Andrea Zittel. I can’t find the original source but if you do please let me know so I can attribute.
- It is a human trait to organize things into categories. Inventing categories creates an illusion that there is an overriding rationale in the way that the word works.
- Surfaces that are “easy to clean” also show dirt more. In reality a surface that camouflages dirt is much more practical than one that is easy to clean.
- Maintenance takes time and energy that can sometimes impede other forms or progress such as learning about new things.
- All materials ultimately deteriorate and show signs of wear. It is therefore important to create designs that will look better after years of distress.
- A perfect filling system can sometimes decrease efficiency. For instance, when letters and bills are filed away too quickly, it is easy to forget to respond to them.
- Many “progressive” designs actually hark back towards a lost idea of nature or a more “original form.”
- Ambiguity in visual design ultimately leads to a greater variety of functions than designs that are functionally fixed.
- No matter how many options there are, it is human nature to always narrow things down to two polar, yet inextricably linked choices.
- The creation of rules is more creative than the destruction of them. Creation demands a higher level of reasoning and draws connections between cause and effect. The best rules are never stable or permanent, but evolve, naturally according to content or need.
- What makes us feel liberated is not total freedom, but rather living in a set of limitations that we have created and prescribed for ourselves.
- Things that we think are liberating can ultimately become restrictive, and things that we initially think are controlling can sometimes give us a sense of comfort and security.
- Ideas seem to gestate best in a void— when that void is filled, it is more difficult to access them. In our consumption-driven society, almost all voids are filled, blocking moments of greater clarity and creativity. Things that block voids are called “avoids.”
- Sometimes if you can’t change a situation, you just have to change the way you think about the situation.
- People are most happy when they are moving towards something not quite yet attained (I also wonder if this extends as well to the sensation of physical motion in space. I believe that I am happier when I am in a plane or car because I am moving towards an identifiable and attainable goal.)
- What you own, owns you.
- Personal truths are often perceived as universal truths. For instance it is easy to imagine that a system or design works well for oneself will work for everyone else.